Поле для экспериментов

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Almost all the innovation in game play is now coming from the casual developer—there no client to deal with so you get to make anything you want, and there’s no real risk in doing something crazy, which you just couldn’t get away with in a corporate environment.
Rob James

Интервью с гуру

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There is always a tendency to look at what is successful and try to re-create it. That is the safest thing to do to remain successful in business. But what I try to do from the perspective of a designer and in working with designers on my team, I always try to encourage them to do what they can to impart a part of their personality, a bit of their creativity, their own unique flavor in their own creations. When you have technology, you tend to rely more and more on technology and you start to lose that individuality that comes from the creative process, and things start to look and feel the same.
Shigeru Miyamoto

Как в кино

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I’ve recently played some MGS4 and GTAIV, and it is clear they are filled with press button to proceed, use item to proceed, honk the horn to proceed, or simply just follow the line on your map. GTAIV feels at times like a pac-man, except you don’t have to make any choices where to go.

It is clear after playing these games that what the designers really wanted to do was not a game but a movie, the interactivity is just a annoyance on the way. As someone who is also into film making I can understand this, but the problem is that it is ruining the game. […] I’ve written a number of scripts, but I wont make them in to games just because I do games right now. Games are games and films are films. When I do a game i want the gameplay to be front and center and what ever you as a player do with it is more important then some story I’m want to tell, so if I’m going to make you cry it better be trough gameplay.
Eskil Steenberg

Самое идиотское предсказание?

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We are looking at the last generation of consoles right now. I am going to predict to you that the PS3, the Wii and the X-box are the last generation of consoles that you either see or that anybody regards as successful in the market.
Alex St. John

Интересное мнение о документации

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It’s one of the great flaws of the video game industry that so many business deals happen based on the existence and quality of written documents, when words (and even pictures) are so poorly suited to describing the qualities of interactive video games.

How many terrible, doomed projects got off the ground because an incompetent developer could make great documents? How many amazing games never happened because a brilliant game designer wasn’t a good wordsmith?
Ste Pickford