Art is always done within the constraints of a box. The same goes for designing games. None right now bother codifying the rules of zero-g 4d chess, because it lies outside the box. We ignore monetary, budgetary, and scheduling boxes at our peril, for if the painter cannot afford a canvas, there won’t be a painting at all.
Raph Koster
Art in a box
Великое открытие
Through two online surveys and four experimental studies, we found that people stayed glued to games mainly for the feelings of challenge and autonomy they experience while playing. Both seasoned video gamers and novices preferred games where they could conquer obstacles, feel effective, and have lots of choices about their strategies and actions.
Immersyve team
Поле для экспериментов
Интервью с гуру
There is always a tendency to look at what is successful and try to re-create it. That is the safest thing to do to remain successful in business. But what I try to do from the perspective of a designer and in working with designers on my team, I always try to encourage them to do what they can to impart a part of their personality, a bit of their creativity, their own unique flavor in their own creations. When you have technology, you tend to rely more and more on technology and you start to lose that individuality that comes from the creative process, and things start to look and feel the same.
Shigeru Miyamoto
Как в кино
I’ve recently played some MGS4 and GTAIV, and it is clear they are filled with press button to proceed, use item to proceed, honk the horn to proceed, or simply just follow the line on your map. GTAIV feels at times like a pac-man, except you don’t have to make any choices where to go.
It is clear after playing these games that what the designers really wanted to do was not a game but a movie, the interactivity is just a annoyance on the way. As someone who is also into film making I can understand this, but the problem is that it is ruining the game. […] I’ve written a number of scripts, but I wont make them in to games just because I do games right now. Games are games and films are films. When I do a game i want the gameplay to be front and center and what ever you as a player do with it is more important then some story I’m want to tell, so if I’m going to make you cry it better be trough gameplay.
Eskil Steenberg




