There is always a tendency to look at what is successful and try to re-create it. That is the safest thing to do to remain successful in business. But what I try to do from the perspective of a designer and in working with designers on my team, I always try to encourage them to do what they can to impart a part of their personality, a bit of their creativity, their own unique flavor in their own creations. When you have technology, you tend to rely more and more on technology and you start to lose that individuality that comes from the creative process, and things start to look and feel the same.
Shigeru Miyamoto
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Интересно почитать. Ну и спросить тоже.
GDC 1979
Как в кино
I’ve recently played some MGS4 and GTAIV, and it is clear they are filled with press button to proceed, use item to proceed, honk the horn to proceed, or simply just follow the line on your map. GTAIV feels at times like a pac-man, except you don’t have to make any choices where to go.
It is clear after playing these games that what the designers really wanted to do was not a game but a movie, the interactivity is just a annoyance on the way. As someone who is also into film making I can understand this, but the problem is that it is ruining the game. […] I’ve written a number of scripts, but I wont make them in to games just because I do games right now. Games are games and films are films. When I do a game i want the gameplay to be front and center and what ever you as a player do with it is more important then some story I’m want to tell, so if I’m going to make you cry it better be trough gameplay.
Eskil Steenberg
Первая игра дедушки Сида

Признаться, я думал, что первой игрой почетного дедушки игростроения Сида Мейера была Hellcat Ace, но оказывается, что это не совсем так. Кто-то раскопал в своих пыльных залежах нечто под названием Formula 1 by Sid Meier. Древняя игра датирована 82 годом. Вот она – истина! Тернистый путь к Цивилизации начинался с самых обыкновенных гонок.




